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Limitations

This is a list of instances the modding API can't (and probably won't for a long time) support. If the information here becomes wrong, you can make a post about it in the Deadline server.

Name Use Reason Forever?
MeshPart Mesh models with collisions MeshParts are not editable at runtime Until EditableMesh releases(?), depending on the limitations of the API provided
Terrain Terrain Massive file size overhead, inconvenient voxel API for reading/writing it Until I can be bothered to figure out how to store it, and when large mods become importable
MaterialVariant Custom textures MaterialVariants are not editable at runtime Yes - Unless Roblox changes their API
SurfaceAppearance PBR PBR is not editable at runtime Yes - Unless Roblox changes their API
ParticleEmitter Particles I'm lazy No. But I am pretty lazy