Limitations
This is a list of instances the modding API can't (and probably won't for a long time) support. If the information here becomes wrong, you can make a post about it in the Deadline server.
Name | Use | Reason | Forever? |
---|---|---|---|
MeshPart | Mesh models with collisions | MeshParts are not editable at runtime | Until EditableMesh releases(?), depending on the limitations of the API provided |
Terrain | Terrain | Massive file size overhead, inconvenient voxel API for reading/writing it | Until I can be bothered to figure out how to store it, and when large mods become importable |
MaterialVariant | Custom textures | MaterialVariants are not editable at runtime | Yes - Unless Roblox changes their API |
SurfaceAppearance | PBR | PBR is not editable at runtime | Yes - Unless Roblox changes their API |
ParticleEmitter | Particles | I'm lazy | No. But I am pretty lazy |