Collision Groups
The game uses collision groups to control what objects can physically collide with each other. You can assign a collision group to any part by setting its CollisionGroup property in Studio.
Custom Collision Groups
walls
Blocks players but not anything else. Only collides with player and humanoid_root_part. Does not collide with Default, grenades, shells, ragdolls, or any other group.
Use this for invisible barriers that should stop players from going somewhere but let grenades and projectiles pass through.
Common Use Cases
- Invisible player barrier (blocks players, not grenades): Set the part's
CollisionGrouptowalls